EloNotes FAQ For Chess Creators
EloNotes is for chess creators who already have an audience asking how to improve. Students submit games. EloNotes drafts weekly lessons from recurring patterns. The creator reviews, edits, and sends training that still sounds like them.
Launch and ownership
What happens to my students if I leave EloNotes?
The launch agreement should make this explicit before any students pay. The intended trust principle is simple: creators should not lose their audience because they tested EloNotes. Student access, exports, communication, and shutdown timing need to be documented before a paid pilot starts.
Whose brand is this, mine or EloNotes?
The student-facing program should feel like the creator’s coaching product. EloNotes provides the machinery underneath: game import, analysis, drafting, billing, delivery, and workflow. The creator relationship remains the reason students sign up.
What happens after I apply?
For now, the signup form joins the creator launch list. The next step is a fit conversation, not an automatic pilot commitment.
Pricing, payouts, and existing products
Who sets the student price?
Launch pricing should be agreed with the creator before a pilot starts. EloNotes can recommend pricing based on the offer, workload, and audience fit, but the creator should understand the price, revenue split, and student promise before promoting it.
How do payouts and taxes work?
The paid product is planned around Stripe Connect for subscriptions and creator payouts. Taxes, VAT, refunds, chargebacks, and payout timing need to be documented clearly before students are charged. Do not make public claims beyond the current payment setup until the live workflow is configured.
Is revenue guaranteed?
No. EloNotes depends on audience fit, creator trust, launch execution, retention, and the quality of the lesson experience. Any revenue examples should be treated as models until real launch partner data exists.
Can I run EloNotes alongside Patreon, YouTube memberships, or my Chessable course?
Probably, but the positioning needs to be clean. Patreon can remain community/support, YouTube can remain free distribution, Chessable can remain static courses, and EloNotes can become the recurring personalized lesson layer. Any exclusivity terms must be explicit before launch.
Lesson quality and creator review
Is EloNotes an AI coach?
No. EloNotes uses engine-backed analysis and AI-assisted drafting to prepare lesson structure. The creator reviews the lesson before students receive it. The promise is not “replace the coach.” The promise is “reduce the blank-page work under the coach.”
Who reviews the lesson?
The creator or their delegated coaching team reviews the lesson. EloNotes should make batch review faster, but the creator’s judgment is the trust layer.
Can I rewrite a lesson from scratch?
Yes. EloNotes should reduce blank-page work, not limit creator judgment. A creator should be able to edit, rewrite, reject, or add to a lesson before it is sent.
What if the draft is wrong?
The creator review step exists for this reason. AI drafts are not treated as final coaching judgment. Questionable or low-confidence positions should be flagged for closer review rather than sent automatically.
Will EloNotes use my voice?
The goal is to let the creator add teaching emphasis, notes, snippets, and review decisions so students recognize the creator’s program. EloNotes should not impersonate a creator without review.
Students, data, and fit
What student data does EloNotes use?
The intended product uses student-submitted games from Chess.com, Lichess, or PGN uploads, plus basic signup and subscription data needed to run the service. Public policy details belong in the privacy policy before launch.
Do students need Chess.com or Lichess?
No. Those connections are the easiest path, but PGN upload should remain an option for students who play elsewhere.
What rating ranges does this work for?
The first version should focus on serious improvers where recurring patterns are easy to explain and weekly assignments are valuable. Exact rating bands need to be validated with launch partners and students before public claims get specific.
Does this work for blitz and bullet, or only longer time controls?
It may support multiple formats, but the early lesson experience should prioritize games with enough signal to teach from. Blitz can reveal recurring habits. Bullet may be noisier. Launch partners should choose the time controls that match their students and teaching style.
How long should creator review take?
The product target is 3-5 minutes per student per week when patterns can be reviewed in batches. If a creator needs 15 minutes for every student every week, the workflow needs to be simplified before launch.
Who is a good launch partner?
The best early launch partner has an improvement-focused chess audience, already receives coaching or game-review demand, can commit a few hours per week during validation, and is willing to co-market the pilot.
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